Lessons Learned from a Year of UE4 AAA Development
Join Ari as he recounts the pitfalls, tips and tricks learned during Housemarque's first year of using Unreal Engine 4 for their biggest game yet.
From Zero to Lead
14 years is a long time to make mistakes. Ari goes over his lessons learned in various leadership roles throughout his career.
Modules are the foundational building blocks of Unreal Engine and everyone using C++ should be using them, but much about them is shrouded in mystery. Come with me as I expose everything about building and using Modules along with relevant topics like Precompiled Headers, Include What You Use, Module Logging and more!
Unreal Engine in 2021: MetaHumans, Quixel, and Beyond
What's beyond the engine? Find out as we explore the rest of the Epic Games ecosystem. Join Ari Arnbjörnsson for a guided tour of Epic Online Services, Quixel Megascans, MetaHuman Creator, and RAD Games tools, and see how they might apply to your own workflow.
Delivering Assets to Your Mobile Game
This talk covers optimal methods for delivering assets to your users. Learn about the different strategies, pitfalls and best practices of mobile game asset delivery, covering topics such as over-the-air limits, updating your game’s data, asset caching, expansion files and user experience.